![anno 2070 eco production layout anno 2070 eco production layout](https://static.wikia.nocookie.net/anno2070/images/3/3c/Houses_midgame_layout.png)
It is your responsibility to rebuild cities in the islands. In the year 2070, the scenario is that the polar ice caps have melted and flooded the world-destroying numerous cities worldwide, and the world is now a bunch of separate islands. Since this is a global strategy game where you have to build cities and actual communities, it requires a learning curve to be effective and succeed. Today we will concentrate on the Anno 2070, however, and more specifically, we would like to talk about the Anno 2070 layouts for the game.
#Anno 2070 eco production layout series
The game came out in 2011, and it is the 5 th title of the best Anno game series, this series has seven games that include the following games Īnd five spinoffs of the series, including the following games Real-time strategy is required because decisions are interpreted and implemented in real-time. It allows you to design and then create a city then strategize on its economic development to lead to growth. Placing 4 additional Vineyards around the edges requires a Level 3 Depot and is possible but lowers overall efficiency compared to tiling multiple units.Anno 2070 is a city design and builds a strategy game. Notes: Efficiency based on tiled pattern, not bounding box. An Armory fits perfectly into a 5圆 slot, or two 3x5 buildings such as Steelworks.īuildings: 826, Roads: 0, Empty: 11, Total = 837 Space Efficiency is 99% if 6x5 slot used. Notes: Expansion of above, Lltomohikoll's layout. Placing 4 additional Vineyards around the edges requires a Level 3 Depot and is possible but lowers overall efficiency compared to tiling multiple units.īuildings: 556, Roads: 0, Empty: 20, Total = 576īuildings: 826, Roads: 0, Empty: 38, Total = 864 Space Efficiency = 88.9% (92.6% not counting Depot space)īuildings: 556, Roads: 24, Empty: 0, Total = 580 Space Efficiency = 88.9% (96.3% not counting Depot space) Space Efficiency = 91.4 % (95.2% not counting Depot space) Space Efficiency = 93.3% (Box efficiency = 84,8%)
#Anno 2070 eco production layout free
Space Efficiency = 83%/89% if free spaces filled The depot also have road connection to the outside of the layout so other buildings can connect to it.īounding Box:5¼ x 4 2/ 4 or 21 x 18 squares = 378 TilesĢ0 to 25 Distilleries (Have road to outside)ġ8 to 32 Distilleries (Abused Air Lifter)īounding Box:4 2/ 4 x 4¼ depots or 18 x 17 squares = 306 Tiles Green and orange show the width and height of a depot from the left top corner.īounding Box:6 2/ 4 x 3 depots or 26 x 12 squares = 312 Tilesĭescription:A more space efficient variation that require level 3 depot.īounding Box:5 x 4 2/ 4 or 20 x 18 squares = 360 Tilesĭescription:Variation that remove the requirement for level 3 depot. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.īounding Box:4¾ x 3 depots or 19 x 12 squares = 228 TilesĦ 2/ 4 x 3 depots or 26 x 12 squares.
![anno 2070 eco production layout anno 2070 eco production layout](http://vignette4.wikia.nocookie.net/anno2070/images/6/60/Lothlorien_S.jpg)
![anno 2070 eco production layout anno 2070 eco production layout](https://i.imgur.com/ZgFzO.png)
(credits 37%, building modules 89%, tools 57%)Ĥ¾ x 3 depots or 19 x 12 squares. ( ecobalance 100%, credits 80%, energy 80%)Ĭonstruction Cost: -540 credits, -9 building modules, -7 tools / 4 destilleries Maintenance Cost: -8 ecobalance, -25 credits, -5 energy / 4 destilleries Minimum Area (without roads, depot or unused space):168-36 = 132 Tiles Green and orange show the width and height of a depot from the left top corner.īounding Box (the actual space the layout uses):3 2/ 4 x 3 depots or 14 x 12 squares = 168 Tiles 2 Complex Tycoon Production Chain Layoutsģ 2/ 4 x 3 depots or 14 x 12 squares.